Second life is a virtual game which provide its users a chance to meet in a three dimensional world in virtual reality. In theroy it is good experince but ı think it is nowhere near good enough to be usable as it looks even worse than the games made at the start of 21th century. Only good thing about it is that they are trying to improve themselves. But nevertheless it is better if you give it a try yourself.
ThingLink is a powerful way to use technology to make education more engaging. It does this by allowing teachers to turn any image, video, or 360-degree VR shot into a learning experience. How? The website and app-based program allows for the addition of icons, or 'tags,' which can pull in or link off to rich media. For example, that could mean using a painting by Picasso, then placing tags at certain points that can be selected to offer text explaining a technique or historical points about that area of the painting - or perhaps a link to a video or story providing even more detail.
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